Available since Version 1.18.
Set the decay delay and decay rate for the insidetrigger / outsidetrigger conditions.
Scope
This command should be called between calls to AddCondition and CloseCondition in a mission's initialisation script.
Syntax
MFK
Lua
SetCondDecay( decay_rate, [decay_delay] );Game.SetCondDecay( decay_rate, [decay_delay] )- decay_rate: The rate at which the condition decays.
- Defaults to 0.
- decay_delay: The amount of time that must pass before the condition begins decaying.
Examples
MFK
Lua
AddCondition("insidetrigger");
SetCondTrigger("z2Phone1");
// Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
SetCondDecay(3, 2);
CloseCondition();Game.AddCondition("insidetrigger")
Game.SetCondTrigger("z2Phone1")
-- Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
Game.SetCondDecay(3, 2)
Game.CloseCondition()