Available since Version 1.18.
Disables the game switching to the Hit & Run music during a Hit & Run for the stage. Instead, the mission's music will continue.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetNoHitAndRunMusicForStage();Game.SetNoHitAndRunMusicForStage()Examples
MFK
Lua
AddStage();
SetNoHitAndRunMusicForStage();
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.SetNoHitAndRunMusicForStage()
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()