Available since Version 1.0.
Adds a new event listener for a specified event.
Syntax
Server.AddEventListener( event, callback )Arguments
- event (string): The name of the event to listen for. You can register anything here, however there are some predefined events that you can listen for. For more information, see Events.
- callback (function): The function to call when the event is triggered.
Return Values
- (number): A unique identifier for the event listener, which can be used to remove the listener later with Server.RemoveEventListener.
Examples
Server.AddEventListener("PlayerJoined", function(e)
local player = e.Client
player:SendGameChatMessage("Welcome to " .. Server.Config.ServerName .. "!")
end)