Available since Version 1.0.
Creates a vector from the specified components (x, y, z).
Syntax
Either of the following syntaxes can be used to create a vector:
Engine.Vector3.create( x, y, z )
Engine.Vector3( x, y, z )Arguments
- x (number): The x component of the vector.
- y (number): The y component of the vector.
- z (number): The z component of the vector.
Return Values
- (Vector3): A vector with the specified components.
Examples
local vec1 = Engine.Vector3.create(0, 0, 0) -- Creates a zero vector
local vec2 = Engine.Vector3(1, 2, 3) -- Creates a vector with components (1, 2, 3)