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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation

SetParkedCarsEnabled

Available since Version 1.20.

Set whether or not parked cars are enabled for the mission.

Scope

This command should be called between calls to SelectMission and CloseMission in a mission's initialisation script.

Syntax

MFK
Lua
SetParkedCarsEnabled( parked_cars_enabled );
Game.SetParkedCarsEnabled( parked_cars_enabled )
  • parked_cars_enabled: Whether or not parked cars are enabled.

Examples

MFK
Lua
SelectMission("m1");
	// ...

    StreetRacePropsLoad("l4_m1p.p3d;");
	StreetRacePropsUnload("l4_m1p.p3d:");
    
    // Enable parked cars even though Street Race Props are in use.
	SetParkedCarsEnabled(1);

	AddStage();
    	// ...
	CloseStage();
CloseMission();
Game.SelectMission("m1")
	-- ...

    Game.StreetRacePropsLoad("l4_m1p.p3d;")
	Game.StreetRacePropsUnload("l4_m1p.p3d:")
    
    -- Enable parked cars even though Street Race Props are in use.
	Game.SetParkedCarsEnabled(1)

	Game.AddStage()
    	-- ...
	Game.CloseStage()
Game.CloseMission()

Notes

This command can be helpful for enabling parked cars in a mission where the "Street Race Props" would not interfere with the ped paths, such as the original game's L1M7 which lacks peds by default.

Version History

1.21

Removed the "!m_bStart" assert (previously on line 3336) related to using SetParkedCarsEnabled.