Set whether or not parked cars are enabled for the mission.
Scope
This command should be called between calls to SelectMission and CloseMission in a mission's initialisation script.
Syntax
SetParkedCarsEnabled( parked_cars_enabled );Game.SetParkedCarsEnabled( parked_cars_enabled )- parked_cars_enabled: Whether or not parked cars are enabled.
- Defaults to 1 (true) unless StreetRacePropsLoad is called in the mission.
Examples
SelectMission("m1");
// ...
StreetRacePropsLoad("l4_m1p.p3d;");
StreetRacePropsUnload("l4_m1p.p3d:");
// Enable parked cars even though Street Race Props are in use.
SetParkedCarsEnabled(1);
AddStage();
// ...
CloseStage();
CloseMission();Game.SelectMission("m1")
-- ...
Game.StreetRacePropsLoad("l4_m1p.p3d;")
Game.StreetRacePropsUnload("l4_m1p.p3d:")
-- Enable parked cars even though Street Race Props are in use.
Game.SetParkedCarsEnabled(1)
Game.AddStage()
-- ...
Game.CloseStage()
Game.CloseMission()
Notes
This command can be helpful for enabling parked cars in a mission where the "Street Race Props" would not interfere with the ped paths, such as the original game's L1M7 which lacks peds by default.
Version History
1.21
Removed the "!m_bStart" assert (previously on line 3336) related to using SetParkedCarsEnabled.