Available since Version 1.18.1.
Set whether or not the player is allowed to restart or cancel the mission during the stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetStageAllowMissionCancel( allow );Game.SetStageAllowMissionCancel( allow )- allow: Whether or not to allow the player to restart or cancel the mission.
- Defaults to 1 / true.
Examples
MFK
Lua
AddStage();
SetStageAllowMissionCancel(0);
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.SetStageAllowMissionCancel(0)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()