Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Games
  • Radical Entertainment
  • The Simpsons: Hit & Run
  • Scripting
  • Console Commands
  • MFK Commands
  • Level Load
  • Gags

GagSetPersist

Sets if a gag counts towards the level's gags total.

Scope

This command should be called between calls to GagBegin and GagEnd in a level's load script.

Syntax

MFK
Lua
GagSetPersist( persist );
Game.GagSetPersist( persist );
  • persist: Whether the gag will count towards the level's gags total. 0 or 1.

Examples

MFK
Lua
GagBegin("gag_sqsh.p3d");
	// ...
	GagSetPersist(1);
	// ...
GagEnd();
Game.GagBegin("gag_sqsh.p3d")
	-- ...
	Game.GagSetPersist(1)
	-- ...
Game.GagEnd()

Notes

If the gag is set to sparkle via GagSetSparkle but has already been completed, sparkles will be forcefully disabled.