Sets if a gag counts towards the level's gags total.
Scope
This command should be called between calls to GagBegin and GagEnd in a level's load script.
Syntax
MFK
Lua
GagSetPersist( persist );Game.GagSetPersist( persist );- persist: Whether the gag will count towards the level's gags total. 0 or 1.
Examples
MFK
Lua
GagBegin("gag_sqsh.p3d");
// ...
GagSetPersist(1);
// ...
GagEnd();Game.GagBegin("gag_sqsh.p3d")
-- ...
Game.GagSetPersist(1)
-- ...
Game.GagEnd()Notes
If the gag is set to sparkle via GagSetSparkle but has already been completed, sparkles will be forcefully disabled.