Available since Version 1.18.
Set the Hit & Run fine for a stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetStageHitAndRunFine( fine );Game.SetStageHitAndRunFine( fine )- fine: The amount to fine the player during the stage. Default's to the level's hit & run fine.
Examples
MFK
Lua
AddStage();
// No fine during this stage, go crazy.
SetStageHitAndRunFine(0);
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
-- No fine during this stage, go crazy.
Game.SetStageHitAndRunFine(0)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()