Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Hit & Runs

SetStageHitAndRunFine

Available since Version 1.18.

Set the Hit & Run fine for a stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
SetStageHitAndRunFine( fine );
Game.SetStageHitAndRunFine( fine )
  • fine: The amount to fine the player during the stage. Default's to the level's hit & run fine.

Examples

MFK
Lua
AddStage();
	// No fine during this stage, go crazy.
	SetStageHitAndRunFine(0);

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage() 
	-- No fine during this stage, go crazy.
	Game.SetStageHitAndRunFine(0)

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()