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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Custom Files
  • Lua Functions
  • Custom Save Data Functions

GetCustomSaveDataValues

Available since Version 1.27.

Gets a custom save data value for a mod.

Syntax

GetCustomSaveDataValues( [mod_name] )

Arguments

  • mod_name (string): The name of the mod to get the values from.
    • Optional, defaults to the current mod.

Return Values

  • (table<string, boolean | integer | number | string> | nil): A key/value table of all the values for the given mod or nil if the mod has no data in the save file.

Examples

local MyModsValues = GetCustomSaveDataValues()
-- Do something with this mod's values

local AnotherModsValues = GetCustomSaveDataValues("DonutMod")
if AnotherModsValues ~= nil then
	-- Do something with the other mod's values.
end

Notes

This function will throw an error if it is called before the game's save manager is available (such as in CustomFiles.lua).