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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Stage Vehicles

SetStageVehicleAbductable

Available since Version 1.25.

Sets if a vehicle can be abducted by a UFO in a mission.

This persists until the command is called again, the status is reset with ResetStageVehicleAbductable or the mission ends.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
SetStageVehicleAbductable( vehicle, abductable );
Game.SetStageVehicleAbductable( vehicle, abductable )
  • vehicle: The vehicle you would like to reset the abductable flag on.
    • When using current for the player's current vehicle, the flag will only affect the car the player has at the time they reach the stage.
  • abductable: Set whether or not the vehicle will be abductable.

Examples

MFK
Lua
SetStageVehicleAbductable("skinn_v", true);
SetStageVehicleAbductable("skinn_v", 1);
Game.SetStageVehicleAbductable("skinn_v", true)
Game.SetStageVehicleAbductable("skinn_v", 1)