Executes a Dyna Load Data string when a mission begins.
This will also cause pedestrians and parked cars to be disabled when the mission begins. StreetRacePropsUnload must also be called for these to be re-enabled when the mission ends.
Scope
This command should be called between calls to SelectMission and CloseMission in a mission's initialisation script.
Syntax
StreetRacePropsLoad( dyna_load_data );Game.StreetRacePropsLoad( dyna_load_data )- dyna_load_data: Dyna Load Data string to execute.
Examples
StreetRacePropsLoad("l1m7door.p3d;");Game.StreetRacePropsLoad("l1m7door.p3d;")Notes
While not technically required, it is recommended to call StreetRacePropsUnload to re-enable pedestrians and parked cars when the mission ends or they will remain disabled.
You can also use the SetPedsEnabled and/or SetParkedCarsEnabled commands provided by the Additional Script Functionality hack to enable them throughout the mission, but this will not cause them to remain enabled after the mission ends.