Available since Version 1.18.1.
Sets whether or not the driver of the vehicle will jump out when it's destroyed.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetStageVehicleNoDestroyedJumpOut( vehicle_name );Game.SetStageVehicleNoDestroyedJumpOut( vehicle_name )- vehicle_name: The name of the vehicle to apply this behaviour to.
Examples
MFK
Lua
AddStage();
AddStageVehicle("skinn_v", "m1_skinn_v", "NULL", "Missions\level01\M1race.con", "skinner");
// Skinner will go down with his car...
SetStageVehicleNoDestroyedJumpOut("skinn_v");
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.AddStageVehicle("skinn_v", "m1_skinn_v", "NULL", "Missions\\level01\\M1race.con", "skinner")
-- Skinner will go down with his car...
Game.SetStageVehicleNoDestroyedJumpOut("skinn_v")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()Notes
- This command is not intended for use on the player's car. Doing so will cause it to apply to the car until it is deleted (even if the mission has already ended).
- There are currently complications with using this on a vehicle whose driver was added with the AddDriver command.