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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Stage Vehicles

RemoveStageVehicleCharacter

Available since Version 1.19.

Remove a character from a stage vehicle or the player's car upon reaching the stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Additionally, this should only be called on characters previously added to the car with AddStageVehicleCharacter.

Syntax

MFK
Lua
RemoveStageVehicleCharacter( car, character );
Game.RemoveStageVehicleCharacter( car, character )
  • car: The name of the car to remove the character from.
    • current: In this case, current refers to the car the player had when the character was added. Not the one they have in the stage this is called.
  • character: The name of the character to remove from the car.

Examples

MFK
Lua
AddStage();
	// Add Apu here.
	AddStageVehicleCharacter("current", "apu");

	AddObjective("dummy");
	CloseObjective();
CloseStage();

AddStage();
	// Remove him here.
	RemoveStageVehicleCharacter("current", "apu");

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage()
	-- Add Apu here.
	Game.AddStageVehicleCharacter("current", "apu")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()

Game.AddStage()
	-- Remove him here.
	Game.RemoveStageVehicleCharacter("current", "apu")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()