Remove a character from a stage vehicle or the player's car upon reaching the stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Additionally, this should only be called on characters previously added to the car with AddStageVehicleCharacter.
Syntax
RemoveStageVehicleCharacter( car, character );Game.RemoveStageVehicleCharacter( car, character )- car: The name of the car to remove the character from.
- current: In this case, current refers to the car the player had when the character was added. Not the one they have in the stage this is called.
- character: The name of the character to remove from the car.
Examples
AddStage();
// Add Apu here.
AddStageVehicleCharacter("current", "apu");
AddObjective("dummy");
CloseObjective();
CloseStage();
AddStage();
// Remove him here.
RemoveStageVehicleCharacter("current", "apu");
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
-- Add Apu here.
Game.AddStageVehicleCharacter("current", "apu")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Game.AddStage()
-- Remove him here.
Game.RemoveStageVehicleCharacter("current", "apu")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()