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  • Games
  • Radical Entertainment
  • The Simpsons: Hit & Run
  • Scripting
  • Console Commands
  • MFK Commands
  • Level Initialisation
  • Bonus Mission NPCs

ClearAmbientAnimations

Clears conversation animations registered to bonus missions to make room for new ones.

Scope

This command should be called in a level's initialisation script.

Syntax

MFK
Lua
ClearAmbientAnimations( bonus_mission_name );
Game.ClearAmbientAnimations( bonus_mission_name )
  • bonus_mission_name: The name of the bonus mission for which ambient animations are being cleared.
    • Valid arguments are bm1, sr1, sr2, and sr3.

Examples

MFK
Lua
AddNPCCharacterBonusMission("milhouse", "npd", "sr1_mhouse_sd", "sr1", "checkered", "intro", 0, "checkeredfinish");
SetBonusMissionDialoguePos("sr1", "sr1_player", "sr1_mhouse_sd", "level1_carstart");

ClearAmbientAnimations(                        "sr1"); // Clear any animations stored for SR1.
// Then register new animations.
AddAmbientNpcAnimation("dialogue_no",          "sr1");
AddAmbientPcAnimation("dialogue_shaking_fist", "sr1");
Game.AddNPCCharacterBonusMission("milhouse", "npd", "sr1_mhouse_sd", "sr1", "checkered", "intro", 0, "checkeredfinish")
Game.SetBonusMissionDialoguePos("sr1", "sr1_player", "sr1_mhouse_sd", "level1_carstart")

Game.ClearAmbientAnimations(                        "sr1") -- Clear any animations stored for SR1.
-- Then register new animations.
Game.AddAmbientNpcAnimation("dialogue_no",          "sr1")
Game.AddAmbientPcAnimation("dialogue_shaking_fist", "sr1")