Available since Version 1.18.
This type of objective requires the player to get caught in a Hit & Run to pass the stage.
Examples
MFK
Lua
AddObjective("hitandruncaught");
CloseObjective();Game.AddObjective("hitandruncaught")
Game.CloseObjective()Notes
You may want to use SetStageHitAndRunFine to make this type of objective more fair for the player since you're forcing them to get caught.