Available since Version 1.19.
Set the animation that a character added via AddVehicleCharacter will use in the car.
Scope
This command should be called within a vehicle's .con file.
Syntax
CON
Lua
SetVehicleCharacterAnimation( character, animation, [bobbing] );Game.SetVehicleCharacterAnimation( character, animation, [bobbing] )- character: The name of the character.
- animation: The name of the animation.
- This animation must be specified in the NPD animation set.
- bobbing: Whether or not the character will bob up and down.
- This defaults to false if this function is called.
- This will also make the character lean side-to-side when appropriate.
- Though this is dependent on the user's Bug Fixes setting for this.
Examples
CON
Lua
AddVehicleCharacter("apu");
SetVehicleCharacterAnimation("apu","surf_cycle");Game.AddVehicleCharacter("apu")
Game.SetVehicleCharacterAnimation("apu","surf_cycle")