Available since Version 1.18.
Resets the Hit & Run meter when reaching a stage, erasing all existing chase cars.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
ResetStageHitAndRun();Game.ResetStageHitAndRun()Examples
MFK
Lua
AddStage();
ResetStageHitAndRun();
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage();
Game.ResetStageHitAndRun()
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()