Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Simpsons Hit & Run Multiplayer Server
  • Lua API Reference
  • JSON Functions

JSON.Encode

Available since Version 1.1.

Encodes a Lua value as a JSON string. Tables with sequential integer keys starting at 1 are encoded as JSON arrays; all other tables are encoded as JSON objects.

Syntax

JSON.Encode( value )

Arguments

  • value (any): The value to encode. Supported types are table, boolean, number, string, and nil.

Return Values

  • (string): A JSON string representation of the value.

Examples

local json = JSON.Encode({ name = "Homer", level = 1 })
print(json) -- Outputs: {"name":"Homer","level":1}
local json = JSON.Encode({ "a", "b", "c" })
print(json) -- Outputs: ["a","b","c"]