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  • Modding Tools
  • Simpsons Hit & Run Multiplayer Server
  • Lua API Reference
  • Engine Functions
  • Engine.VectorUtil Functions

Engine.VectorUtil.WithinDistance

Available since Version 1.0.

Checks if the distance between two points in 2D space is within a specified distance.

Syntax

Engine.VectorUtil.WithinDistance( pointA, pointB, distance )

Arguments

  • pointA (Vector3): The first point.
  • pointB (Vector3): The second point.
  • distance (number): The distance to check against.

Return Values

  • (boolean): True if the distance between the two points is less than or equal to the specified distance, false otherwise.

Examples

local pointA = Engine.Vector3(1, 2, 3)
local pointB = Engine.Vector3(4, 5, 6)
local distance = 5
local withinDistance = Engine.VectorUtil.WithinDistance(pointA, pointB, distance)