Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • General Commands

IfRewardUnlocked

Available since Version 1.27.

Checks if the player has unlocked a specific car or skin.

Scope

This command can be called anywhere.

Syntax

MFK
Lua
IfRewardUnlocked( type, reward_name )
Game.IfRewardUnlocked( type, reward_name )
  • type: The type of reward to check.
    • 1 / skin: Check for a skin reward.
    • 3 / car: Check for a car reward.
  • reward_name: The name of the reward to check.

Examples

MFK
Lua
IfRewardUnlocked("car", "elect_v")
{
	// Add an extra stage when the player has unlocked the electaurus
	AddStage();
		// ...
	CloseStage();
}
Game.IfRewardUnlocked("car", "elect_v")

	-- Add an extra stage when the player has unlocked the electaurus
	Game.AddStage()
		-- ...
	Game.CloseStage()
Game.EndIf()

Notes

Due to the nature of how console scripts work in the game, all conditional commands are evaluated at the time the script is executed. This unfortunately limits the utility of many of these types of commands, but we believe they still have some use cases even with this limitation.