Available since Version 1.18.
Set whether or not there will be letterboxing during a camera objective.
Scope
This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.
Syntax
MFK
Lua
SetObjNoLetterbox( no_letterbox );Game.SetObjNoLetterbox( no_letterbox )- no_letterbox: Whether or not to have no letterbox. Defaults to 0.
Examples
MFK
Lua
AddObjective("camera");
SetObjCameraName("mission0camShape");
SetObjMulticontName("mission0cam");
// Disable the letterbox during this camera.
SetObjNoLetterbox(1);
CloseObjective(); Game.AddObjective("camera")
Game.SetObjCameraName("mission0camShape")
Game.SetObjMulticontName("mission0cam")
-- Disable the letterbox during this camera.
Game.SetObjNoLetterbox(1)
Game.CloseObjective()