Forces the player into their vehicle and sets the position the vehicle is placed upon restarting a mission.
Scope
This command should be called between calls to SelectMission and CloseMission in a mission's initialisation script.
Syntax
SetMissionResetPlayerInCar( vehicle_locator );Game.SetMissionResetPlayerInCar( vehicle_locator )- vehicle_locator: The name of the CarStart Locator where the player's vehicle is placed.
Examples
SelectMission("m1");
// ...
SetMissionResetPlayerInCar("m1_carstart");
AddStage();
// ...
CloseStage();
CloseMission();Game.SelectMission("m1")
-- ...
Game.SetMissionResetPlayerInCar("m1_carstart")
Game.AddStage()
-- ...
Game.CloseStage()
Game.CloseMission()Notes
When both this command and SetMissionResetPlayerOutCar are used, the player will be placed at the player_locator from SetMissionResetPlayerOutCar, and the vehicle will be placed at whichever vehicle_locator is specified last in the script.