Sets up a fade to black at the end of a stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetFadeOut( unused );Game.SetFadeOut( unused )- unused: Unused.
- Despite being unused, this argument is required!
Examples
MFK
Lua
AddStage();
// ...
SetFadeOut(0.1);
CloseStage();Game.AddStage()
-- ...
Game.SetFadeOut(0.1)
Game.CloseStage()