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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Conditions

SetCondDisplay

Available since Version 1.18.

Set how an ASF condition displays to the user.

Scope

This command should be called between calls to AddCondition and CloseCondition in a mission's initialisation script.

Syntax

MFK
Lua
SetCondDisplay( display_type );
Game.SetCondDisplay( display_type )
  • display_type: The type of display to use to convey (or hide) the condition to the player.
    • none: The display will be hidden.
    • fill: The bar will be full when the player is near the midpoint of the specified speed range.
    • midpoint: The bar will be empty when the player is near the lower limit and full when the player is near the higher limit.

Examples

MFK
Lua
AddCondition("hitpeds");
	SetCondDisplay("none");
CloseCondition();
Game.AddCondition("hitpeds")
	Game.SetCondDisplay("none")
Game.CloseCondition()

Notes

No additional notes.

Version History

1.18.1

Added the none display mode for SetCondDisplay that works on all ASF conditions.