This command sets what mission is about to be initialised.
Scope
This command should be called in a mission's initialisation script.
Syntax
MFK
Lua
SelectMission( mission );Game.SelectMission( mission )- mission: The ID of the mission that's about to be initialised.
Examples
MFK
Lua
// This is the bare minimum required for a mission to function
SelectMission("m1");
SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart");
SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
AddStage();
AddObjective("dummy");
CloseObjective();
CloseStage();
CloseMission();-- This is the bare minimum required for a mission to function
Game.SelectMission("m1");
Game.SetMissionResetPlayerOutCar("level1_homer_start", "level1_carstart")
Game.SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;")
Game.AddStage()
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Game.CloseMission()