This objective will wait for the number of seconds specified before moving on to the next stage.
Examples
MFK
Lua
AddObjective("timer");
// Required: Specify the number of seconds the game will wait for.
SetDurationTime(2);
CloseObjective();Game.AddObjective("timer")
-- Required: Specify the number of seconds the game will wait for.
Game.SetDurationTime(2)
Game.CloseObjective()