Sets a mission to require a forced car.
This will disable phonebooths for the duration of the mission.
Scope
This command should be called between calls to SelectMission and CloseMission in a mission's initialisation script.
Syntax
SetForcedCar();Game.SetForcedCar()Examples
SelectMission("m6");
// ...
InitLevelPlayerVehicle("marge_v", "m6_canyonero_start", "OTHER");
SetForcedCar();
AddStage();
// ...
CloseStage();
CloseMission();Game.SelectMission("m6")
-- ...
Game.InitLevelPlayerVehicle("marge_v", "m6_canyonero_start", "OTHER")
Game.SetForcedCar()
Game.AddStage()
-- ...
Game.CloseStage()
Game.CloseMission()Notes
This command must be used in conjunction with InitLevelPlayerVehicle to add a player car to the OTHER slot for the mission. The game will crash if there is no OTHER vehicle.