A Wall chunk represents vertical, infinitely tall, one-sided collision.
These are typically placed facing inwards towards the playable area to keep the player within the bounds of the map.
Data Structure
| Property | Data Type | Description |
|---|---|---|
| Start | Vector3 | The wall's start position. |
| End | Vector3 | The wall's end position. |
| Normal | Vector3 | The wall's normal. |
The Normal determines which side of the wall is collidable and can be calculated from the Start and End.
Parents
Children
No valid children.