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Wall (0x3000000)

A Wall chunk represents vertical, infinitely tall, one-sided collision.

These are typically placed facing inwards towards the playable area to keep the player within the bounds of the map.

Data Structure

Property Data Type Description
Start Vector3 The wall's start position.
End Vector3 The wall's end position.
Normal Vector3 The wall's normal.

The Normal determines which side of the wall is collidable and can be calculated from the Start and End.

Parents

Children

No valid children.