Available since Version 1.27.
Gets the player's active level and story mission.
Syntax
GetActiveLevelMission()Arguments
No arguments.
Return Values
- (integer | nil): The player's active level or
nilif unavailable. - (integer | nil): The player's active story mission or
nilif unavailable.
Examples
local ActiveLevel, ActiveStoryMission = GetActiveLevelMission()
if ActiveLevel == 3 and ActiveStoryMission == 3 then
-- Do something different if the player is on Level 3 Mission 3 in some manner
endNotes
When in a bonus mission or street race, this will return the same story mission the player would return to upon cancelling or completing the bonus mission or street race.