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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • General Commands

IfAnyCheatEnabled

Available since Version 1.27.

Checks if any of the given cheats are enabled.

Scope

This command can be called anywhere.

Syntax

MFK
Lua
IfAnyCheatEnabled( ...cheats )
Game.IfAnyCheatEnabled( ...cheats )
  • ...cheats: Specify up to 15 cheats as separate arguments.
    • UnlockAllOutfits
    • UnlockAllStoryMissions
    • UnlockAllMovies
    • UnlockAllRewardVehicles
    • UnlockAllCameras
    • NoTopSpeed
    • HighAcceleration
    • CarJumpOnHorn
    • FlamingCar
    • OneTapTrafficDeath
    • x5StageTime
    • KickSwapsCharacterModel
    • PlayCreditsDialogue
    • ShowSpeedometer
    • RedBrick
    • InvincibleCar
    • ShowTree
    • Trippy

Examples

MFK
Lua
AddStage();
	IfAnyCheatEnabled("InvincibleCar", "HighAcceleration")
	{
		// do something differently for this stage if the user is a filthy cheater
		//	in any of these specific ways
	}

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage()
	Game.IfAnyCheatEnabled("InvincibleCar", "HighAcceleration")
	
		-- do something differently for this stage if the user is a filthy cheater
		--	in any of these specific ways
	Game.EndIf()

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()

Notes

  • Due to the nature of how console scripts work in the game, all conditional commands are evaluated at the time the script is executed. This unfortunately limits the utility of many of these types of commands, but we believe they still have some use cases even with this limitation.

  • Lua scripts can also use the global Cheat table in place of the bit flags or strings, for convenience.