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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Stage Vehicles

SetStageVehicleCharacterVisible

Available since Version 1.19.

Set if the character is visible in the vehicle.

This allows you to make characters visible in vehicles where the driver is not.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Additionally, this should only be called on characters previously added to the car with AddStageVehicleCharacter.

Syntax

MFK
Lua
SetStageVehicleCharacterVisible( car, character );
GameSetStageVehicleCharacterVisible( car, character )
  • car: The name of the car.
  • character: The name of the character to make visible.

Examples

MFK
Lua
AddStage();
	AddStageVehicle("cVan", "m1_cVan", "NULL", "cVan.con");
	
	// Bart uses the smoke location in this example.
	AddStageVehicleCharacter("cVan", "bart", "sl", 0);

	// Let's pretend cVan.con makes the driver invisible.
	// We'll use this to make Bart visible anyways since he's positioned on the outside of the car.
	SetStageVehicleCharacterVisible("cVan", "bart");

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage() 
	Game.AddStageVehicle("cVan", "m1_cVan", "NULL", "cVan.con")
	
	-- Bart uses the smoke location in this example.
	Game.AddStageVehicleCharacter("cVan", "bart", "sl", 0)

	-- Let's pretend cVan.con makes the driver invisible.
	-- We'll use this to make Bart visible anyways since he's positioned on the outside of the car.
	Game.SetStageVehicleCharacterVisible("cVan", "bart")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()