This hack must be required by a mod to be enabled.
This hack allows mods to override shader parameter values globally or for specific shaders.
Requiring This Hack
To require this hack, add this line to your mod's Meta.ini:
RequiredHack=OverrideShaderParametersYour mod must provide a configuration file when requiring this hack.
Configuring This Hack
To configure this hack, create a file named OverrideShaderParameters.xml and add the parameters necessary for your mod inside it.
<?xml version="1.0" encoding="utf-8"?>
<OverrideShaderParameters>
<!--
<Shader>
Name: The name of the shader want to override.
Optional. Not specifying a name will apply the overrides to every shader.
This name can use * and ? wildcards. * matches any amount of characters, ? matches a specific amount.
<Parameter>
Name: The name of the parameter to override.
(For Shader Colour Parameters):
Value: A hex representation of a color.
(OR)
Red: The red value. 0 to 255.
Green: The green value. 0 to 255.
Blue: The blue value. 0 to 255.
Alpha: The alpha value.
Optional. Defaults to 255.
(For Shader Float Parameters):
Value: A floating point number.
(For Shader Integer Parameters):
Value: An integer value, "false" for 0 or "true" for 1.
(For Shader Texture Parameters):
Value: The name of a texture.
(For ALl Parameters):
Value (or Red/Green/Blue/Alpha) are optional. Not specifying indicates to use the value from the P3D file(s).
-->
<!--
<Shader> Element with no "Name" attribute
This overrides the specified parameters for EVERY shader
-->
<Shader>
<!-- No value specified so use whatever the shaders say instead of forcing it -->
<Parameter Name="2SID" />
</Shader>
<Shader Name="shadername1">
<!-- Force 2SID off regardless of what the shader specifies -->
<Parameter Name="2SID" Value="false"/>
</Shader>
<Shader Name="shadername2">
<!-- Force 2SID on regardless of what the shader specifies -->
<Parameter Name="2SID" Value="true"/>
</Shader>
<Shader Name="famil_v*">
<!-- Apply a red diffuse color to most of the shaders of the Family Sedan -->
<Parameter Name="DIFF" Value="0xFFFF0000" />
</Shader>
<Shader Name="marge_v*">
<!-- Apply a blue diffuse color to most of the shaders of the Canyonero -->
<Parameter Name="DIFF" Red="0" Green="0" Blue="255" Alpha="255" />
</Shader>
</OverrideShaderParameters>Version History
Version 1.23.4
- Added support for Vector parameters.
- Added support for the
ROTV,REFI,REFBandREFCparameters.
Version 1.20.2
Fixed an issue where 2SID was being disabled on certain shaders the game dynamically created causing certain things to appear invisible such as smoke from damaged vehicles and the coin sparkle.