Adds a car to the parked cars list for the level.
This can be used to add a parked car without also adding it to a traffic group using AddTrafficModel.
Scope
This command should be called in a level's initialisation script.
Syntax
AddParkedCar( car_name );Game.AddParkedCar( car_name )- car_name: The name of the car to add to the parked cars list.
Examples
AddParkedCar("famil_v");Game.AddParkedCar("famil_v")