Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Stage Vehicles

SetStageVehicleCharacterScale

Available since Version 1.19.

Set the scale of the character in the stage vehicle.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Additionally, this should only be called on characters previously added to the car with AddStageVehicleCharacter.

Syntax

MFK
Lua
SetStageVehicleCharacterScale( car, character, scale );
Game.SetStageVehicleCharacterScale( car, character, scale )
  • car: The name of the car the character is in.
  • character: The name of the character.
  • scale: Set the scale of the character.

Examples

MFK
Lua
AddStage();    
	AddStageVehicle("cVan", "m1_cVan", "NULL", "cVan.con");
	AddStageVehicleCharacter("cVan", "bart", "sl", 0);	

	// Big Bort
	SetStageVehicleCharacterScale("cVan", "bart", 3);

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage() 
	Game.AddStageVehicle("cVan", "m1_cVan", "NULL", "cVan.con")
	Game.AddStageVehicleCharacter("cVan", "bart", "sl", 0)

	-- Big Bort
	Game.SetStageVehicleCharacterScale("cVan", "bart", 3)

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()