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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages

AddStageDynaLoadData

Available since Version 1.27.

Executes Dyna Load Data upon reaching a stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
AddStageDynaLoadData( dyna_load_data, [interior_name] );
Game.AddStageDynaLoadData( dyna_load_data, [interior_name] )
  • dyna_load_data: A Dyna Load Data string that will be executed upon reaching the stage.
  • interior_name: Sets the name of the currently loaded interior.
    • The P3D file for the interior should also be loaded in the dyna_load_data when this is provided.

Examples

MFK
Lua
AddStage();
	// Load the L1 M7 power plant door upon reaching this stage
	AddStageDynaLoadData("l1m7door.p3d;");

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage()
	-- Load the L1 M7 power plant door upon reaching this stage
	Game.AddStageDynaLoadData("l1m7door.p3d;")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()

Notes

If you wish to unload everything currently loaded before loading new regions for the stage, use the SetStageDynaLoadData command instead.