Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Simpsons Hit & Run Multiplayer Server
  • Lua API Reference
  • Engine Functions
  • Engine.VectorUtil Functions

Engine.VectorUtil.InArea

Available since Version 1.0.

Checks if a point is inside an area defined by a set of points.

Syntax

Engine.VectorUtil.InArea( point, areaCenter, areaSize )

Arguments

  • point (Vector3): The point to check.
  • areaCenter (Vector3): The center of the area.
  • areaSize (Vector3): The size of the area (width, length, height).

Return Values

  • (boolean): True if the point is inside the area, false otherwise.

Examples

local point = Engine.Vector3(1, 2, 3)
local areaCenter = Engine.Vector3(4, 5, 6)
local areaSize = Engine.Vector3(7, 8, 9)
local inArea = Engine.VectorUtil.InArea(point, areaCenter, areaSize)