Sets whether or not a vehicle allows seat sliding for a stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
SetStageVehicleAllowSeatSlide( car, allow_seat_slide );Game.SetStageVehicleAllowSeatSlide( car, allow_seat_slide )- car: The name of the car.
- current: The player's current vehicle.
- allow_seat_slide: Whether or not to allow seat slide.
Examples
AddStage();
AddStageVehicleCharacter("current", "lisa");
// Lisa is now in the passenger seat so we need to block it.
SetStageVehicleAllowSeatSlide("current", 0);
AddObjective("dummy");
CloseObjective();
CloseStage();
AddStage();
RemoveStageVehicleCharacter("current", "lisa");
// Lisa is no longer in the seat so re-enable seat slide
SetStageVehicleAllowSeatSlide("current", 1);
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.AddStageVehicleCharacter("current", "lisa")
-- Lisa is now in the passenger seat so we need to block it.
Game.SetStageVehicleAllowSeatSlide("current", 0)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Game.AddStage()
Game.RemoveStageVehicleCharacter("current", "lisa")
-- Lisa is no longer in the seat so re-enable seat slide
Game.SetStageVehicleAllowSeatSlide("current", 1)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()Notes
This command is really only useful for the player's car at this time as there is no intended way to enter a stage vehicle.