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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages

SetStagePedGroup

Available since Version 1.27.

Set the active ped group upon reaching a stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
SetStagePedGroup( group_index );
Game.SetStagePedGroup( group_index )
  • group_index: The index of the ped group to switch to.

Examples

MFK
Lua
AddStage();
	// Switch to ped group 2 when reaching this stage.
	SetStagePedGroup(2);

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage()	
	-- Switch to ped group 2 when reaching this stage.
	Game.SetStagePedGroup(2)

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()

Notes

This will persist until the player enters a Trigger Volume (0x3000006) inside a PedGroup Locator, a subsequent stage calls the command again or the player mission selects to a mission that calls UsePedGroup.