This type of condition fails the player if they run out of time in the stage.
Examples
MFK
Lua
AddStage();
SetStageTime(10);
AddObjective("dummy");
CloseObjective();
// Fail the player if they take longer than 10 seconds on this stage
AddCondition("timeout");
CloseCondition();
CloseStage();Game.AddStage()
Game.SetStageTime(10)
Game.AddObjective("dummy")
Game.CloseObjective()
-- Fail the player if they take longer than 10 seconds on this stage
Game.AddCondition("timeout")
Game.CloseCondition()
Game.CloseStage()Notes
This condition will immediately fail the player if the stage doesn't call SetStageTime or AddStageTime.