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  • Modding Tools
  • Simpsons Hit & Run Multiplayer Server
  • Lua API Reference
  • Engine Functions
  • Engine.Quaternion Functions

Engine.Quaternion.create

Available since Version 1.0.

Creates a quaternion from the specified components (x, y, z, w).

Syntax

Either of the following syntaxes can be used to create a quaternion:

Engine.Quaternion.create( x, y, z, w )
Engine.Quaternion( x, y, z, w )

Arguments

  • x (number): The x component of the quaternion.
  • y (number): The y component of the quaternion.
  • z (number): The z component of the quaternion.
  • w (number): The w component of the quaternion.

Return Values

  • (Quaternion): A quaternion with the specified components.

Examples

local quat1 = Engine.Quaternion.create(0, 0, 0, 1) -- Creates an identity quaternion
local quat2 = Engine.Quaternion(0.7071, 0, 0, 0.7071) -- Creates a quaternion representing a rotation of 90 degrees around the X-axis