Available since Version 1.27.
Gets a custom save data value for a mod.
Syntax
GetCustomSaveDataValue( value_name, [mod_name] )Arguments
- value_name (string): The name of the value.
- mod_name (string): The name of the mod to get the value from.
- Optional, defaults to the current mod.
Return Values
- (boolean | int | number | string | nil): The value or
nilif it does not exist.
Examples
local MyCustomValue = GetCustomSaveDataValue("Potato")Notes
This function will throw an error if it is called before the game's save manager is available (such as in CustomFiles.lua).