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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages

SetStageEnabledCheats

Available since Version 1.27.

Sets the specified cheats to enabled for a stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
SetStageEnabledCheats( ...cheats );
Game.SetStageEnabledCheats( ...cheats )
  • ...cheats: Specify up to 15 cheats as separate arguments.
    • UnlockAllOutfits
    • UnlockAllStoryMissions
    • UnlockAllMovies
    • UnlockAllRewardVehicles
    • UnlockAllCameras
    • NoTopSpeed
    • HighAcceleration
    • CarJumpOnHorn
    • FlamingCar
    • OneTapTrafficDeath
    • x5StageTime
    • KickSwapsCharacterModel
    • PlayCreditsDialogue
    • ShowSpeedometer
    • RedBrick
    • InvincibleCar
    • ShowTree
    • Trippy

Examples

MFK
Lua
AddStage();
	// Let the player go absolutely HAM on traffic cars for this stage with no consequences
	SetStageEnabledCheats("InvincibleCar", "OneTapTrafficDeath");

	AddObjective("dummy");
	CloseObjectve();
CloseStage();
Game.AddStage()
	-- Let the player go absolutely HAM on traffic cars for this stage with no consequences
	Game.SetStageEnabledCheats("InvincibleCar", "OneTapTrafficDeath")

	Game.AddObjective("dummy")
	Game.CloseObjectve()
Game.CloseStage()

Notes

Lua scripts can also use the global Cheat table in place of the bit flags or strings, for convenience.