A World Sphere chunk represents the skybox of the world, containing various child chunks for meshes and other drawables.
The drawables within are rendered behind world meshes and locked to the position of the player.
Data Structure
| Property | Data Type | Description |
|---|---|---|
| Name | string | TODO |
| Version | uint32 | TODO |
| NumMeshes | uint32 | TODO |
| NumOldBillboardQuadGroups | uint32 | TODO |
Parents
No valid parents.
Children
TODO