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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Objectives

AddObjTargetModel

Available since Version 1.18.

Specify the name of a valid model for a destroycars objective or a hitpeds objective.

Scope

This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.

Syntax

MFK
Lua
AddObjTargetModel( model_name );
Game.AddObjTargetModel( model_name )
  • model_name: The name of the car or character model (depending on the objective type).

Examples

MFK
Lua
AddObjective("hitpeds");
	AddObjTargetModel("marge");
CloseObjective();
Game.AddObjective("hitpeds")
	Game.AddObjTargetModel("marge")
Game.CloseObjective()