Available since Version 1.18.
This type of objective requires the player to jump to pass the stage.
Examples
MFK
Lua
AddObjective("jump");
// Optional: Set the amount of times the player has to jump. Defaults to 1.
SetObjTotal(3);
CloseObjective();Game.AddObjective("jump")
-- Optional: Set the amount of times the player has to jump. Defaults to 1.
Game.SetObjTotal(3)
Game.CloseObjective()