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  • Games
  • Radical Entertainment
  • The Simpsons: Hit & Run
  • Scripting
  • Console Commands
  • MFK Commands
  • Level Load
  • Gags

GagSetSparkle

Sets if a gag should sparkle.

Scope

This command should be called between calls to GagBegin and GagEnd in a level's load script.

Syntax

MFK
Lua
GagSetSparkle( sparkle );
Game.GagSetSparkle( sparkle )
  • sparkle: Whether the gag will sparkle. 0 or 1.

Examples

MFK
Lua
GagBegin("gag_bbq.p3d");
	// ...
	GagSetSparkle(1);
	// ...
GagEnd();
Game.GagBegin("gag_bbq.p3d")
	-- ...
	Game.GagSetSparkle(1)
	-- ...
Game.GagEnd()

Notes

If the gag is set to be persistent with GagSetPersist and has already been completed, sparkles will be forcefully disabled.