Adds an NPC as a driver of a car in an objective.
Scope
This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.
Syntax
MFK
Lua
AddDriver( driver, car );Game.AddDriver( driver, car )- driver: The name of the NPC to add as the driver.
- car: The name of the mission car to make the NPC the driver of.
- This must be a mission car added with AddStageVehicle.
Examples
MFK
Lua
// Example from Radical's scripts/missions/level02/m4i.mfk
AddObjective("race", "both");
RemoveNPC("snake");
AddDriver("snake", "snake_v");
AddCollectible("m4_finish", "finish_line");
CloseObjective();-- Example from Radical's scripts/missions/level02/m4i.mfk
Game.AddObjective("race", "both")
Game.RemoveNPC("snake")
Game.AddDriver("snake", "snake_v")
Game.AddCollectible("m4_finish", "finish_line")
Game.CloseObjective()