Available since Version 1.18.
Set the amount of chase cars that will spawn during a Hit & Run this stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetStageNumChaseCars( amount );Game.SetStageNumChaseCars( amount )- amount: The amount of chase cars to spawn. This can be from 1 to 5. Defaults to the level's number of chase cars.
Examples
MFK
Lua
AddStage();
// You probably want to avoid stuff during this stage...
SetStageNumChaseCars(5);
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
-- You probably want to avoid stuff during this stage...
Game.SetStageNumChaseCars(5)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()