Available since Version 1.18.
Sets whether or not an AI car will automatically reset onto the road if it's off for too long in certain objective types (such as evade).
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetStageVehicleReset( stage_vehicle_name, reset );Game.SetStageVehicleReset( stage_vehicle_name, reset )- stage_vehicle_name: The name of the stage vehicle.
- reset: Set whether or not it should have this behaviour.
- The default depends on the type of behaviour the AI vehicle is using.
Examples
MFK
Lua
AddStage();
AddStageVehicle("cNerd", "m3_nerd_start", "evade");
SetStageVehicleReset("cNerd", 0);
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.AddStageVehicle("cNerd", "m3_nerd_start", "evade")
Game.SetStageVehicleReset("cNerd", 0)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()