Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Custom Files
  • Lua Functions
  • Game State Functions

IsLevelMissionCompleted

Available since Version 1.27.

Checks if the given story mission is completed.

Syntax

IsLevelMissionCompleted( level, mission )

Arguments

  • level (integer): The level to check.
  • mission (integer): The mission to check.
    • For Level 1, between 0 and 7 or the max StoryMissions set for the level by the Custom Stats Totals hack, if it is loaded.
    • For Levels 2-7, between 1 and 8 or the max StoryMissions set for the level by the Custom Stats Totals hack, if it is loaded.

Return Values

  • (boolean | nil): If the player has completed the mission or nil if unavailable.

Examples

local FatAndFuriousCompleted = IsLevelMissionCompleted(1, 7)
if FatAndFuriousCompleted then
	-- Do something if Homer has thwarted Burns' plans
end